// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef CONTENT_GPU_IN_PROCESS_GPU_THREAD_H_
#define CONTENT_GPU_IN_PROCESS_GPU_THREAD_H_

#include <memory>

#include "base/macros.h"
#include "base/threading/thread.h"
#include "content/common/content_export.h"
#include "content/common/in_process_child_thread_params.h"
#include "gpu/command_buffer/service/gpu_preferences.h"

namespace gpu {
class GpuMemoryBufferFactory;
struct GpuPreferences;
}

namespace content {

class GpuProcess;

// This class creates a GPU thread (instead of a GPU process), when running
// with --in-process-gpu or --single-process.
class InProcessGpuThread : public base::Thread {
public:
    InProcessGpuThread(const InProcessChildThreadParams& params,
        const gpu::GpuPreferences& gpu_preferences);
    ~InProcessGpuThread() override;

protected:
    void Init() override;
    void CleanUp() override;

private:
    InProcessChildThreadParams params_;

    // Deleted in CleanUp() on the gpu thread, so don't use smart pointers.
    GpuProcess* gpu_process_;

    const gpu::GpuPreferences gpu_preferences_;

    std::unique_ptr<gpu::GpuMemoryBufferFactory> gpu_memory_buffer_factory_;

    DISALLOW_COPY_AND_ASSIGN(InProcessGpuThread);
};

CONTENT_EXPORT base::Thread* CreateInProcessGpuThread(
    const InProcessChildThreadParams& params,
    const gpu::GpuPreferences& gpu_preferences);

} // namespace content

#endif // CONTENT_GPU_IN_PROCESS_GPU_THREAD_H_
